Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UQcPF-O9emw-iV5Wt-ixjZ7-cAhaB | 8/15/4 | 55.3 | 0.59 | 2026-06-15 21:12:42 · 33m 11s | |
| CSGO-fcF5E-7nnsa-ThJqw-kyqr6-DeiGH | 25/12/3 | 103.1 | 1.69 | 2026-06-13 21:57:58 · 32m 55s | |
| CSGO-iS5mU-BcsVU-OczQ5-k6bNM-ZxqFF | 23/20/7 | 100.5 | 1.34 | 2026-06-13 21:12:43 · 35m 27s | |
| CSGO-qkVN5-T4k3Z-KkNOP-x6bQd-PupJN | 17/3/3 | 109.0 | 1.99 | 2026-06-13 20:49:23 · 19m 9s | |
| CSGO-sbRku-ymeqt-kty3Y-4qqzM-xxdqA | 18/5/5 | 134.9 | 2.13 | 2026-06-13 20:26:49 · 19m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.