Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eik9s-ViSkS-f2OQ9-tF743-KBdqA | 17/17/4 | 82.0 | 1.09 | 2026-07-05 07:04:52 · 30m 19s | |
| CSGO-vfFXR-EJLOk-E2n4D-NvVzi-APxDK | 13/6/6 | 95.9 | 1.53 | 2026-07-03 21:15:27 · 23m 22s | |
| CSGO-J3Obo-PjTjL-sVdFs-jYMmX-QaDND | 16/10/8 | 103.1 | 1.53 | 2026-07-03 20:39:06 · 27m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.