Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TEBWt-xs6qo-JXc7y-7uPPT-B7r4N | 13/8/5 | 87.2 | 1.38 | 2026-07-03 19:15:53 · 26m 52s | |
| CSGO-coMO7-vGYYX-5B5WX-8w3Sv-B3bJD | 8/21/6 | 55.9 | 0.47 | 2026-06-27 19:15:10 · 36m 9s | |
| CSGO-dVxfJ-TyamW-QTGcQ-OPCNb-fQ4qB | 18/18/6 | 64.8 | 0.97 | 2026-06-26 19:13:15 · 50m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.