Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-trRrF-St9up-JCy7M-p9bQE-VKD7K | 13/22/8 | 80.7 | 0.91 | 2026-07-01 19:48:49 · 38m 20s | |
| CSGO-tJKoy-oM59j-LYtHm-4QddJ-2JedJ | 13/17/4 | 58.7 | 0.75 | 2026-07-01 19:09:03 · 37m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.