Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SEOOj-xFuMt-Gt67z-yyJPT-3vKjC | 11/16/2 | 59.3 | 0.76 | 2026-07-03 19:35:54 · 29m 16s | |
| CSGO-4wEkt-4niqc-OEF8v-Zx98n-aiZtH | 7/15/3 | 62.4 | 0.64 | 2026-06-28 21:18:37 · 31m 15s | |
| CSGO-GkPLu-AwW3m-nJqRz-GwbOm-qYBEB | 17/17/4 | 78.8 | 0.96 | 2026-06-25 20:00:59 · 44m 26s | |
| CSGO-LEapF-5QTHy-VCqdp-BPnUR-xRwLA | 6/14/4 | 67.4 | 0.59 | 2026-06-25 19:35:10 · 20m 10s | |
| CSGO-tsq5M-8PkHo-NAUEi-jZqBT-iQtWK | 20/8/4 | 99.3 | 1.95 | 2026-06-25 19:00:04 · 29m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.