Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Popk4-tdn4G-e4VWj-pnEJk-wDe4D | 17/13/3 | 100.3 | 1.31 | 2026-07-03 22:26:56 · 31m 28s | |
| CSGO-MAub4-4KTuA-i3YOi-tW4NL-ZHsyM | 18/14/4 | 87.6 | 1.42 | 2026-07-03 21:51:10 · 33m 52s | |
| CSGO-uxdWF-kXf3w-xHswC-Mrnos-jWX9G | 19/13/3 | 92.0 | 1.34 | 2026-07-03 21:15:28 · 32m 21s | |
| CSGO-5qFad-PnZtE-8NEvP-WHUsT-uQJLH | 14/18/7 | 76.8 | 1.02 | 2026-07-03 20:33:46 · 32m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.