Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tBLuD-Q5KAb-YnxJR-aTP9Z-B6LHA | 16/21/9 | 71.7 | 0.91 | 2026-06-30 16:08:46 · 40m 57s | |
| CSGO-YfRhF-5aJLi-JQCoO-y6Aok-xDmsF | 6/13/3 | 78.3 | 0.65 | 2026-06-19 21:44:54 · 20m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.