Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B78fR-43vLS-52D5G-Yi829-PBdqA | 17/14/3 | 76.9 | 1.28 | 2026-07-03 22:03:55 · 36m 22s | |
| CSGO-zMVnU-AkKbn-MB9dm-qFT2R-yROEL | 12/20/6 | 52.2 | 0.73 | 2026-06-25 20:54:43 · 41m 30s | |
| CSGO-yf7Qa-5b7mD-FUVC7-o6CCo-us68F | 6/11/8 | 48.6 | 0.84 | 2026-06-24 19:55:29 · 35m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.