Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PWRzV-YqJw3-7mDZM-pQX3a-NP7rN | 16/17/11 | 100.8 | 1.22 | 2026-07-04 18:31:42 · 34m 18s | |
| CSGO-AjBZU-VFZah-nEzJK-qXfB7-Wz23L | 14/20/8 | 92.9 | 0.89 | 2026-07-04 14:49:33 · 33m 13s | |
| CSGO-s7TOi-CTqVa-4EP7M-MtsYC-feQ3A | 9/16/1 | 54.2 | 0.59 | 2026-07-03 15:23:07 · 30m 15s | |
| CSGO-3SAmW-B2CTe-sodjH-HXpRs-XW9LK | 15/15/2 | 76.6 | 1.08 | 2026-07-03 14:52:52 · 26m 35s | |
| CSGO-9suRc-EY4pv-YXcaC-eBb97-cAhaB | 12/17/6 | 86.8 | 0.89 | 2026-06-30 02:34:48 · 23m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.