Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K3VNz-m2YcF-uHWOw-QoAYh-5DVjM | 12/17/5 | 67.0 | 0.80 | 2026-07-05 20:17:30 · 34m 8s | |
| CSGO-ypqNQ-EH8ww-hZQY5-p2GoT-XH3JE | 12/17/11 | 73.7 | 1.01 | 2026-07-05 19:33:47 · 34m 38s | |
| CSGO-t5AoB-Kamqb-SHvzb-XiSnH-OoqcG | 8/19/6 | 51.3 | 0.57 | 2026-06-23 19:43:02 · 34m 0s | |
| CSGO-wvzAk-pHqOq-3RabM-9O5UM-ZHsyM | 10/22/4 | 46.9 | 0.49 | 2026-06-23 18:51:56 · 47m 36s | |
| CSGO-oFVfJ-Grd37-kUpKa-5qPbv-RWjXM | 9/19/11 | 62.8 | 0.73 | 2026-06-23 18:12:59 · 36m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.