Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4mRVH-4M6Sb-J8oNJ-BJUHv-7MnQD | 9/16/6 | 79.5 | 0.85 | 2026-06-11 19:08:42 · 22m 39s | |
| CSGO-QbdD8-btjjc-SJuDL-QFYL5-dV4RG | 6/19/11 | 52.9 | 0.57 | 2026-06-11 18:21:43 · 33m 18s | |
| CSGO-tiiDM-OSJGx-b4Fsf-ZnjQj-3ErmJ | 14/14/9 | 71.9 | 1.22 | 2026-06-11 17:43:11 · 32m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.