Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wjV9E-CRfaV-NyTxn-4khQH-xcvaL | 16/19/5 | 66.7 | 1.00 | 2026-06-12 21:11:49 · 45m 3s | |
| CSGO-UzmRY-xKFFv-ui8Wm-hoveo-n3zQN | 22/21/6 | 77.7 | 1.13 | 2026-06-12 20:09:06 · 54m 14s | |
| CSGO-tH5pB-7BxmQ-qkisP-xBnED-fUxXD | 14/17/11 | 57.8 | 0.97 | 2026-06-12 19:01:41 · 48m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.