Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3Fq9c-t2VHA-WMoUL-XFfbu-ohtnC | 13/19/4 | 55.4 | 0.85 | 2026-06-29 20:33:37 · 38m 28s | |
| CSGO-Y5NLb-bO6vP-ya5SG-UCDJ3-iqA6Q | 24/15/6 | 96.8 | 1.51 | 2026-06-29 19:45:31 · 40m 6s | |
| CSGO-3r2TK-s4QVT-bAGVP-FSa9W-VGU8N | 24/16/8 | 90.9 | 1.44 | 2026-06-14 19:11:31 · 32m 14s | |
| CSGO-OdtNW-BqDos-K2xWe-BzP4J-9mnpQ | 4/14/5 | 57.5 | 0.41 | 2026-06-14 18:47:08 · 19m 51s | |
| CSGO-6tAuB-bMHvY-CsMpP-d7vwt-YDERE | 22/11/4 | 114.6 | 1.69 | 2026-06-13 12:54:05 · 33m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.