Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RZj4W-W4Riq-AzkiT-LMKpa-oF7yD | 10/20/8 | 64.7 | 0.60 | 2026-07-04 21:39:26 · 39m 46s | |
| CSGO-xRAhe-E6EZa-Ze3KJ-TaDc6-TVkTL | 16/11/6 | 100.4 | 1.51 | 2026-07-04 21:03:53 · 27m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.