Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uWVM5-iWCvP-7qrxH-xzuDp-qWHzN | 7/14/3 | 54.1 | 0.65 | 2026-07-03 20:46:28 · 23m 12s | |
| CSGO-9Ky3J-QNJGe-B6wFt-K4Rw2-KeS8N | 9/16/2 | 57.9 | 0.62 | 2026-07-03 20:10:58 · 29m 12s | |
| CSGO-DkipB-2CNkJ-PUyFE-EYVcT-nwAAA | 6/19/6 | 38.8 | 0.43 | 2026-07-01 20:58:23 · 29m 38s | |
| CSGO-SThkh-FWUoA-7CXBZ-yJJa4-tBCJC | 21/18/4 | 84.1 | 1.25 | 2026-06-25 01:19:07 · 36m 44s | |
| CSGO-nWSfX-zp9U3-a7Dum-fNKhH-hxfvN | 7/15/3 | 57.4 | 0.51 | 2026-06-22 00:28:19 · 25m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.