Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A3HuK-zzMvE-3rYqc-rCKNR-HvoNO | 9/11/3 | 70.5 | 0.84 | 2026-06-28 16:41:08 · 16m 42s | |
| CSGO-tGQSN-eDKBZ-dt9pZ-nEtSZ-8tQVP | 9/10/3 | 63.6 | 0.85 | 2026-06-28 16:25:48 · 13m 48s | |
| CSGO-fBCWn-xud2t-x72ek-ABf7c-zi8LK | 20/13/5 | 61.8 | 1.30 | 2026-06-27 21:36:18 · 39m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.