Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PcSCz-ZrCWP-5eZUf-22o4b-hQAfD | 10/20/6 | 51.0 | 0.56 | 2026-06-26 19:44:29 · 34m 2s | |
| CSGO-5UftF-hks5v-q62Zr-p389e-w4OJM | 7/18/4 | 50.3 | 0.40 | 2026-06-26 19:05:32 · 33m 43s | |
| CSGO-SZGQD-M5scq-pyuo9-vFEnx-wfdZH | 2/17/3 | 19.5 | 0.06 | 2026-06-26 18:18:13 · 28m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.