Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hLaae-Wt4AO-K5xxX-tuzA9-dLGuA | 25/21/3 | 104.8 | 1.51 | 2026-06-24 18:28:20 · 43m 25s | |
| CSGO-nrwJO-3cXH3-t4BsL-i22Sv-YMnfO | 13/12/2 | 68.4 | 0.97 | 2026-06-23 21:14:48 · 34m 6s | |
| CSGO-dTMRH-8ynYy-UpmQt-rs9Bp-bXEFN | 22/14/7 | 110.7 | 1.56 | 2026-06-18 21:26:11 · 36m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.