Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sD4dE-2P8m3-zLcK8-fL7fA-Ue2ED | 11/17/4 | 74.9 | 0.76 | 2026-07-03 20:43:09 · 36m 50s | |
| CSGO-hxt5B-ss8NG-Yp8MN-J7Pzb-KQM6H | 20/17/8 | 95.7 | 1.38 | 2026-06-25 18:22:25 · 36m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.