Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j79Sq-FhJpn-JHLMU-tx3h3-OLJzN | 10/8/3 | 85.0 | 1.18 | 2026-07-05 18:15:52 · 11m 15s | |
| CSGO-dR2qk-vNcma-w8GJX-czmYt-bCyDK | 10/17/3 | 65.0 | 0.79 | 2026-07-04 18:38:20 · 28m 40s | |
| CSGO-YCEi9-Qzpnt-336vk-PUVQf-GusnC | 12/5/0 | 87.9 | 1.44 | 2026-07-04 13:10:37 · 8m 49s | |
| CSGO-MSmhQ-KAnxS-q4rbd-cCWVx-XfP7B | 8/14/6 | 80.3 | 0.73 | 2026-07-02 14:01:46 · 23m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.