Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iz5o7-s59tf-8jED9-CRq2u-YDERE | 30/16/5 | 105.5 | 1.75 | 2026-06-28 21:45:03 · 43m 50s | |
| CSGO-YRp3f-ba6C3-7Ufci-WJzHs-JXykG | 19/23/7 | 67.4 | 0.97 | 2026-06-27 09:32:51 · 49m 7s | |
| CSGO-WbLmN-nFOwu-c7EXS-Gscud-5OxDK | 9/13/1 | 46.9 | 0.63 | 2026-06-24 19:39:14 · 29m 12s | |
| CSGO-VLP4U-6qmrC-aFquF-TfACh-2EkwG | 14/21/5 | 48.0 | 0.74 | 2026-06-17 20:52:15 · 47m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.