Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RwfJ6-QO7up-SYkS5-TsoKR-ybqhH | 18/18/10 | 88.3 | 1.21 | 2026-06-30 19:15:33 · 44m 4s | |
| CSGO-cUwfz-TNoSE-ALyDX-f7yaK-VnUaK | 17/11/3 | 91.1 | 1.43 | 2026-06-30 18:40:36 · 32m 10s | |
| CSGO-TzwEb-o2af5-M2Kzt-YfQYS-vmdBN | 22/16/4 | 88.3 | 1.38 | 2026-06-30 17:56:59 · 40m 33s | |
| CSGO-QCaKy-ekzwy-zhDSi-tGLSr-qrzED | 11/15/0 | 63.1 | 0.65 | 2026-06-28 18:31:32 · 25m 10s | |
| CSGO-OJiZm-vfrJo-O4n9d-HAJz3-LWzfF | 23/13/5 | 110.2 | 1.61 | 2026-06-28 17:37:51 · 34m 53s | |
| CSGO-EdDQV-LmuCN-GnD5e-3fKoA-z9H5O | 18/17/5 | 96.4 | 1.29 | 2026-06-28 16:55:59 · 36m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.