76561197988520284
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 3 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
0%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-8.4%14.3% of kills through smoke (penalty scales above 8%)
2.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dA2ie-mBvRQ-Mt4FP-h7wji-OO2xK | 9/8/1 | 68.1 | 0.96 | 2026-07-07 12:04:46 · 17m 31s | |
| CSGO-pLspa-WrfL8-Q6VXT-owhbA-JoBhP | 1/12/3 | 23.6 | 0.02 | 2026-07-07 11:52:24 · 8m 57s | |
| CSGO-mxqGx-Xikab-avXQ5-Gt2Pj-hXWDJ | 13/19/7 | 73.1 | 0.85 | 2026-07-07 10:43:56 · 37m 57s | |
| CSGO-pGAiE-b5GZM-ESicU-TBFVy-s2ohH | 8/18/7 | 56.2 | 0.62 | 2026-07-07 10:06:39 · 33m 48s | |
| CSGO-koOLB-bMxRD-dOTEP-KnEGf-YjEuA | 14/23/3 | 57.6 | 0.64 | 2026-07-03 21:37:14 · 49m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.