Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tfdtP-VAWLO-bMo55-bLJLV-8Q9zP | 13/16/5 | 93.6 | 1.07 | 2026-06-29 13:30:33 · 28m 47s | |
| CSGO-cqwCO-XMswd-nKZi8-DAb89-m9ROG | 15/14/3 | 85.4 | 1.19 | 2026-06-29 12:33:04 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.