Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qorCa-7X436-dwR5r-52syb-OuiTL | 9/12/8 | 65.4 | 1.04 | 2026-07-05 10:39:23 · 36m 28s | |
| CSGO-8Cq7x-HoGPc-OJmU5-xakAC-8TryM | 10/13/4 | 41.6 | 0.70 | 2026-06-28 14:27:29 · 41m 37s | |
| CSGO-jmRqO-P73Zn-vEuWF-AqDTS-xRwLA | 4/14/1 | 42.1 | 0.18 | 2026-06-15 13:44:44 · 22m 27s | |
| CSGO-XRbSQ-DidHN-MNfST-cbT3D-QTTrC | 12/15/3 | 57.5 | 0.84 | 2026-06-15 12:56:02 · 42m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.