Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RwfJ6-QO7up-SYkS5-TsoKR-ybqhH | 17/17/6 | 76.2 | 1.11 | 2026-06-30 19:15:33 · 44m 4s | |
| CSGO-cUwfz-TNoSE-ALyDX-f7yaK-VnUaK | 22/11/3 | 122.3 | 1.85 | 2026-06-30 18:40:36 · 32m 10s | |
| CSGO-TzwEb-o2af5-M2Kzt-YfQYS-vmdBN | 24/18/6 | 108.0 | 1.48 | 2026-06-30 17:56:59 · 40m 33s | |
| CSGO-MSmOA-rb8Kj-ZJR7r-M7jpF-f9hWA | 15/16/5 | 67.1 | 1.03 | 2026-06-29 20:33:46 · 38m 27s | |
| CSGO-7ftes-bOjZ8-ZxmVs-9V8kY-V62cQ | 18/17/5 | 98.0 | 1.26 | 2026-06-29 20:03:01 · 28m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.