Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CDfyh-rkvba-qdnuy-vjhtV-Rm7iL | 15/15/3 | 60.2 | 1.05 | 2026-07-03 20:53:35 · 42m 54s | |
| CSGO-ieqUb-C4vPL-k2ZSf-DdEyD-8J5RG | 12/17/5 | 72.6 | 0.89 | 2026-06-26 21:52:20 · 31m 26s | |
| CSGO-YVeyG-Cy2an-FF6Uj-neGuh-kYBEB | 19/20/8 | 92.6 | 1.18 | 2026-06-26 21:04:56 · 41m 12s | |
| CSGO-BTZhA-f2nGy-HnRcu-69KEX-JGdRF | 8/7/7 | 49.4 | 1.14 | 2026-06-26 20:30:40 · 23m 41s | |
| CSGO-fuJrA-SrCsh-DGBBA-zHDi9-HebRF | 19/13/3 | 81.2 | 1.49 | 2026-06-26 19:44:39 · 34m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.