Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-urcXC-K53ur-k26zU-uxbz3-wAw5G | 22/18/8 | 91.2 | 1.27 | 2026-07-02 19:03:40 · 37m 10s | |
| CSGO-8dMES-AAP64-UH7cV-K8HQp-aXnMC | 8/21/11 | 62.1 | 0.65 | 2026-07-02 18:22:48 · 32m 22s | |
| CSGO-zJrcU-9QCrr-kWwJs-QQFEA-ryjjD | 8/17/2 | 49.2 | 0.63 | 2026-06-30 20:59:58 · 29m 30s | |
| CSGO-myweN-SCvyv-o2D8s-R78mQ-HnF8D | 17/16/8 | 85.7 | 1.24 | 2026-06-30 20:12:13 · 35m 29s | |
| CSGO-rOoPb-AAE9M-DHX8U-OBWFt-zC8rN | 5/7/2 | 34.2 | 0.56 | 2026-06-24 18:42:05 · 31m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.