Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-unQeF-cN9Ue-jcE6D-ftUdb-FkBAA | 14/24/11 | 63.5 | 0.74 | 2026-06-22 18:45:18 · 57m 4s | |
| CSGO-BE2U6-BObOp-jX35z-Kmrf3-OAqVQ | 20/20/10 | 77.5 | 1.18 | 2026-06-13 19:24:36 · 41m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.