Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iLB2S-B8pjy-is8v3-oy6Lo-6NsKG | 18/16/3 | 98.9 | 1.23 | 2026-06-16 22:35:34 · 30m 11s | |
| CSGO-ysoSX-JSDn3-BHczZ-rUimb-YE4BO | 14/19/2 | 75.5 | 0.80 | 2026-06-16 21:57:02 · 33m 53s | |
| CSGO-ezsxU-CU58p-ZJDaY-MyPP3-YLaxJ | 7/17/0 | 41.8 | 0.39 | 2026-06-11 18:51:32 · 28m 40s | |
| CSGO-myDep-jKTJt-cN6JM-GUoNK-kHBxH | 8/17/5 | 61.8 | 0.53 | 2026-06-11 18:21:00 · 27m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.