Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LoHDN-yh93a-w6crB-4nbF8-neGiJ | 18/11/1 | 84.3 | 1.27 | 2026-06-28 21:07:43 · 35m 20s | |
| CSGO-Kus7n-UniyM-Nximu-vENKb-o5cVG | 18/17/0 | 89.5 | 1.07 | 2026-06-26 19:29:36 · 27m 24s | |
| CSGO-NLFtw-aZsVr-HRbuU-ad2Z3-sU7CH | 15/17/2 | 71.2 | 0.91 | 2026-06-13 19:58:12 · 39m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.