76561197988420670
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+12%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-8.9%Peak single-match outcome anomaly 23.8/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
6.7% of kills through walls across 10 analyzed matches (penalty scales above 4%)
9.2% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 10 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XXBvo-3uo2y-bqDTQ-SVk5D-QdvLA | 19/19/5 | 95.7 | 1.17 | 2026-07-04 17:47:54 · 41m 21s | |
| CSGO-rxsbC-CV49t-TMhuD-Na6ko-HOH8D | 22/17/5 | 107.1 | 1.43 | 2026-07-03 21:53:50 · 39m 46s | |
| CSGO-dpSqA-MQej8-vfRYM-QEnyn-yiOUD | 23/13/3 | 110.5 | 1.77 | 2026-07-03 21:14:35 · 35m 40s | |
| CSGO-cbeWE-AOKLQ-SqJUY-2MW64-OqTiA | 16/15/7 | 106.8 | 1.24 | 2026-06-22 19:00:36 · 33m 5s | |
| CSGO-vUR5V-948Ro-PpvVP-AcBpG-Yo9aC | 20/12/5 | 111.9 | 1.68 | 2026-06-22 18:31:40 · 21m 57s | |
| CSGO-Buadm-nxVhQ-fXRtc-Bfjzd-8EAkE | 17/16/8 | 96.3 | 1.31 | 2026-06-22 17:42:16 · 38m 18s | |
| CSGO-cR3Y6-i5H44-jZV4E-StEGW-zmDJC | 23/16/7 | 91.2 | 1.51 | 2026-06-21 18:35:29 · 35m 7s | |
| CSGO-d4N5J-cMYjc-mbsJh-8QevH-YSEdH | 18/17/10 | 87.6 | 1.15 | 2026-06-19 18:39:08 · 43m 14s | |
| CSGO-LrcMU-uBxqk-BinJt-JGEph-ViZtH | 24/18/5 | 105.3 | 1.43 | 2026-06-17 19:33:30 · 34m 27s | |
| CSGO-eukDy-DH6fw-Wbrd9-oELWR-McXTB | 13/18/6 | 75.5 | 0.85 | 2026-06-16 14:13:15 · 36m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.