Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zXutQ-2FEOp-3QXi9-6TKML-wHZkF | 18/14/3 | 80.9 | 1.19 | 2026-06-29 18:34:40 · 35m 22s | |
| CSGO-3B37O-64zwX-bbaB4-MK7Dz-fqbNE | 16/11/11 | 107.2 | 1.50 | 2026-06-29 15:52:02 · 28m 4s | |
| CSGO-WnLRY-ohBPj-bMoRR-49e49-ryBcO | 23/12/5 | 93.8 | 1.63 | 2026-06-21 17:33:11 · 34m 3s | |
| CSGO-7XpnV-vjtSN-KLpjN-D7ooo-DXykG | 14/18/7 | 84.7 | 0.98 | 2026-06-21 09:22:08 · 37m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.