Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xznAE-47EJB-27xQQ-oP9XT-B7r4N | 19/15/2 | 85.0 | 1.15 | 2026-07-02 19:56:59 · 35m 4s | |
| CSGO-SsDH2-oR8eR-DJtqy-fG745-9ysOH | 15/20/7 | 80.5 | 0.93 | 2026-07-02 19:13:28 · 40m 3s | |
| CSGO-DQOky-hMQAX-x9dJz-LsVFZ-F7QBD | 16/9/2 | 86.9 | 1.46 | 2026-07-02 18:45:41 · 25m 13s | |
| CSGO-Bkq3V-PQEQB-b6djG-FELNm-yDDmQ | 8/18/3 | 41.1 | 0.46 | 2026-06-13 18:52:53 · 31m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.