Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rukLd-rmiUS-2OSah-PyF97-t9H5O | 17/15/4 | 73.3 | 1.22 | 2026-07-02 21:25:40 · 30m 21s | |
| CSGO-e83Cz-8thvY-mnYA4-MhODH-vSvPB | 14/9/0 | 69.2 | 1.22 | 2026-07-02 20:54:58 · 27m 49s | |
| CSGO-zzZs6-7Q7n9-oOjWj-evWhJ-57wwQ | 17/13/4 | 95.8 | 1.24 | 2026-07-02 20:18:12 · 31m 29s | |
| CSGO-LZe9M-c3tdp-yCdur-Kx9Z2-OVkTL | 14/17/5 | 59.3 | 0.92 | 2026-07-02 18:51:36 · 42m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.