Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v75cP-ddtQN-fFwvk-SRCGd-5YQhG | 22/13/5 | 110.6 | 1.55 | 2026-07-04 21:35:38 · 34m 27s | |
| CSGO-fZYaC-ebz6h-kMePa-TKTqT-zG3YP | 18/19/6 | 106.7 | 1.18 | 2026-07-04 20:54:31 · 33m 31s | |
| CSGO-3kDn6-zqbfC-uyaih-xBuVK-D9axJ | 16/17/3 | 88.8 | 1.01 | 2026-07-03 19:01:33 · 33m 54s | |
| CSGO-sHZ8O-WePpV-9GvyQ-4T5YZ-suGvM | 9/13/5 | 45.6 | 0.84 | 2026-07-02 20:34:15 · 36m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.