Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jYJLj-YTmCs-6aiBQ-MPFBS-WawDK | 12/22/3 | 56.3 | 0.65 | 2026-07-05 00:54:46 · 42m 1s | |
| CSGO-S9KYx-ANwaa-AX6fW-CCtCV-3ZPmH | 18/19/10 | 80.7 | 1.17 | 2026-07-05 00:10:28 · 39m 16s | |
| CSGO-VYeKs-WjpB5-pbOVu-NZpTT-B7r4N | 15/11/2 | 73.3 | 1.39 | 2026-07-04 23:42:49 · 24m 28s | |
| CSGO-aKQtX-o6aaz-fyTKU-Fb4BY-VGU8N | 19/25/11 | 87.3 | 1.09 | 2026-07-01 21:17:03 · 45m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.