Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TFnka-tbfqu-ijDxw-ZTSHp-bXEFN | 19/9/5 | 123.0 | 1.78 | 2026-06-28 20:13:59 · 31m 15s | |
| CSGO-YdbXN-rVYKx-Knwx3-nyxT3-czQqJ | 23/15/6 | 114.4 | 1.45 | 2026-06-27 21:48:16 · 34m 36s | |
| CSGO-hR8yb-RFvSh-ZeEmm-GBQtA-BL4VH | 13/20/6 | 73.2 | 0.75 | 2026-06-24 22:52:37 · 39m 33s | |
| CSGO-zVi9o-SVzsH-4S3XW-URCmw-5N9SA | 17/20/12 | 99.3 | 1.15 | 2026-06-24 20:16:57 · 41m 19s | |
| CSGO-O6iJw-u2vv9-eHkRH-G8k59-3yTaK | 14/16/5 | 86.2 | 0.94 | 2026-06-22 09:06:05 · 37m 59s | |
| CSGO-ELvh4-m7biQ-cxmPL-cGvvC-4cEZG | 10/16/2 | 64.3 | 0.74 | 2026-06-13 23:57:02 · 24m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.