Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wTFpd-TQHYs-9nAOW-kP3Do-B495Q | 12/16/4 | 53.4 | 0.83 | 2026-06-26 19:29:39 · 40m 15s | |
| CSGO-b7KjZ-9s2Tz-HWs8c-EQUrO-mvMpP | 13/17/9 | 73.4 | 0.97 | 2026-06-21 15:04:28 · 38m 20s | |
| CSGO-HT5JX-4cqwy-5osBt-ssNTD-o9XDJ | 21/16/4 | 103.6 | 1.37 | 2026-06-16 20:01:46 · 37m 10s | |
| CSGO-2abTi-CBG4B-HpDBV-jyveq-JiRFE | 9/8/7 | 72.5 | 1.15 | 2026-06-16 19:29:55 · 28m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.