Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PrfHb-B7nB8-QUTBc-YCzNb-otB3J | 14/17/2 | 58.4 | 0.82 | 2026-06-26 22:59:28 · 32m 49s | |
| CSGO-qjmXu-2KGsv-F25oo-6Hecs-e3AkE | 15/15/1 | 71.4 | 1.12 | 2026-06-26 22:23:08 · 32m 32s | |
| CSGO-ZfQwu-Fe3Vt-f2Q4r-v6idY-bFhCG | 11/19/6 | 61.3 | 0.73 | 2026-06-26 21:42:36 · 34m 57s | |
| CSGO-Jhvra-hTaBC-o6uxG-WxdeC-RpphH | 9/18/6 | 53.6 | 0.70 | 2026-06-26 20:54:49 · 33m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.