Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8MSJq-3TJRv-PueKi-hoKZF-4Sm6J | 6/19/6 | 37.6 | 0.58 | 2026-06-27 16:01:10 · 33m 46s | |
| CSGO-BYSfr-RWJZH-9OKiv-v8MdW-jvV9G | 8/20/3 | 37.6 | 0.40 | 2026-06-27 15:18:17 · 33m 13s | |
| CSGO-FhArD-BonvO-i6JLQ-G3XbB-uT2JE | 14/18/5 | 66.9 | 0.94 | 2026-06-24 18:26:24 · 33m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.