76561197988343368
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-6.4%Peak single-match outcome anomaly 16.3/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
Low mean preaim 6.02° with a tight 5.77° spread across 110 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 12 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2rRbT-b2hSa-iwviY-zd7mk-6XLoD | 17/24/7 | 63.6 | 0.81 | 2026-07-04 18:34:56 · 43m 43s | |
| CSGO-6p2qT-M7OQq-A6YLJ-Sdhzv-jBcBN | 5/17/5 | 58.1 | 0.45 | 2026-07-04 17:48:54 · 27m 28s | |
| CSGO-mSx63-Q98LQ-SLEYR-XD9t8-qAXHK | 13/16/2 | 80.1 | 0.97 | 2026-07-04 17:14:35 · 28m 51s | |
| CSGO-BTjVQ-6V8yp-S2kTU-nQ4i4-LMXDJ | 13/9/4 | 87.3 | 1.41 | 2026-07-04 16:49:59 · 21m 56s | |
| CSGO-jrCVS-eCAq7-fkD7Z-9zXS2-RBUWJ | 10/12/7 | 54.3 | 0.97 | 2026-07-04 16:15:58 · 28m 13s | |
| CSGO-NCRSL-4yqu9-dJut5-vyzjb-RtTGQ | 21/17/7 | 115.0 | 1.41 | 2026-07-04 15:28:42 · 36m 30s | |
| CSGO-c3mfS-8Sayv-piNnU-kXv65-meAtG | 18/13/4 | 83.7 | 1.23 | 2026-07-04 14:28:19 · 34m 39s | |
| CSGO-DXvwM-JkvsT-Emurm-wex7x-bMFyB | 14/16/6 | 78.4 | 1.00 | 2026-07-02 16:34:52 · 29m 13s | |
| CSGO-QbY9L-PXs7i-DK3BB-9EPst-FCHSQ | 12/13/1 | 80.0 | 1.13 | 2026-06-24 15:10:32 · 26m 50s | |
| CSGO-9ieEj-pLaKS-4NF44-6XMyj-wO8WB | 6/10/1 | 53.3 | 0.55 | 2026-06-16 13:55:18 · 10m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.