Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kZxaP-qVJpa-5h9s6-Oe9qr-QCZQM | 6/16/5 | 50.7 | 0.59 | 2026-07-03 18:24:00 · 35m 3s | |
| CSGO-nUkhh-J9UUL-56WQK-ndG7K-6bZYO | 12/17/3 | 45.0 | 0.79 | 2026-07-02 18:06:45 · 41m 23s | |
| CSGO-GqeMK-LOPAi-3GjWC-dPsAY-v5TCP | 8/19/4 | 38.1 | 0.51 | 2026-06-24 19:26:38 · 34m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.