Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tbdE5-CyTqW-kB5ia-CjWMo-6NsKG | 29/18/8 | 126.3 | 1.66 | 2026-06-28 20:53:12 · 37m 21s | |
| CSGO-cebFj-uWTxU-DMmXK-XcJ8P-AwAQL | 11/17/4 | 89.9 | 0.87 | 2026-06-28 20:25:44 · 24m 46s | |
| CSGO-M79Xe-Woney-RabZH-VGG6B-NAzpH | 10/11/9 | 78.8 | 1.05 | 2026-06-20 19:51:23 · 25m 29s | |
| CSGO-odSLr-4cfCT-CpLqO-ONkC6-5UVzE | 16/20/9 | 83.2 | 1.17 | 2026-06-18 19:50:20 · 41m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.