Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RV4rj-rxdDF-UnDL5-VttMO-qScRF | 17/18/5 | 88.7 | 1.25 | 2026-07-05 10:18:09 · 28m 48s | |
| CSGO-ZVU2i-pFEsr-pKwuG-Rtofj-6i8LK | 20/18/6 | 90.2 | 1.18 | 2026-07-04 19:23:29 · 32m 36s | |
| CSGO-8d2wt-M8Mc2-kwhao-EedoX-XvmHB | 11/10/3 | 70.3 | 1.19 | 2026-07-04 14:17:20 · 29m 6s | |
| CSGO-nfHMt-WCycT-59BGs-DTtVt-bNRhG | 11/16/0 | 48.3 | 0.67 | 2026-06-24 17:46:24 · 36m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.