Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WkdWf-ZMNwK-diFQj-ftHSX-XvmHB | 5/19/10 | 53.5 | 0.43 | 2026-07-03 19:55:12 · 34m 56s | |
| CSGO-RZORQ-CCORs-KYfWQ-9vDMX-J6BxH | 13/19/5 | 61.8 | 0.87 | 2026-07-03 19:17:02 · 33m 7s | |
| CSGO-DVpVc-THP2D-Uyiti-kpk5Z-8tQVP | 10/15/7 | 74.9 | 0.98 | 2026-07-03 18:38:16 · 29m 48s | |
| CSGO-sqsM3-D92yf-RwAi8-AiiX4-wquLA | 21/18/9 | 94.9 | 1.41 | 2026-06-28 10:51:17 · 46m 20s | |
| CSGO-n2S3m-6qwVz-EOk75-nHEpe-tOeFO | 16/17/6 | 72.5 | 1.00 | 2026-06-26 20:26:52 · 37m 40s | |
| CSGO-Dzj7z-xoP77-f2Dhz-6eK56-LBkeC | 21/18/8 | 100.8 | 1.36 | 2026-06-22 18:48:16 · 39m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.