Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xGysQ-Off2Y-JDzWe-6sLdw-8rP3A | 13/9/3 | 82.4 | 1.41 | 2026-07-01 19:47:47 · 26m 56s | |
| CSGO-ffnNk-kTUsc-qnbGY-dsNzz-ozioE | 11/16/3 | 62.9 | 0.81 | 2026-06-21 20:07:14 · 51m 52s | |
| CSGO-Lvrwk-voLcY-7B5dQ-pX6Hu-sXCAA | 12/12/1 | 83.0 | 1.09 | 2026-06-21 19:42:07 · 20m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.