Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fwrcN-SdHdT-YFiH8-u43Xy-9f4NF | 16/17/8 | 88.9 | 1.13 | 2026-07-06 19:30:51 · 35m 33s | |
| CSGO-a3TWP-Qvbuy-eaTTj-ORv32-GrApF | 10/9/1 | 68.8 | 1.08 | 2026-07-06 19:10:53 · 14m 46s | |
| CSGO-B7D5z-WAG93-MJhGZ-FD3FW-rPdKP | 15/15/6 | 96.0 | 1.12 | 2026-07-03 20:07:00 · 29m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.