Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AYL9y-uAm7w-L6FZL-ocwBd-k4yUO | 18/18/11 | 102.6 | 1.41 | 2026-07-04 23:51:02 · 35m 23s | |
| CSGO-FhOhc-fPxOS-XhQBx-qwDQe-G6LHA | 17/13/6 | 100.9 | 1.38 | 2026-07-04 19:34:31 · 28m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.