Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QhZsJ-erox9-mQbOm-9dG7K-kHBxH | 9/17/6 | 46.8 | 0.64 | 2026-06-18 12:48:48 · 37m 9s | |
| CSGO-8xwxO-VSZsv-8U3uj-hNf4A-QKD7K | 9/9/4 | 57.9 | 1.10 | 2026-06-15 19:25:44 · 31m 17s | |
| CSGO-UShXb-8whyz-5UzrV-iNTiC-KUGnK | 18/10/4 | 72.8 | 1.28 | 2026-06-15 18:40:39 · 37m 25s | |
| CSGO-5VRNx-cix92-ciQcC-KqXdA-JoBhP | 12/21/9 | 62.0 | 0.73 | 2026-06-12 16:57:36 · 56m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.